Unlike most servants of the divine, invokers channeled prayers innately and with little need for training or preparation. However, the prayers of invokers differed in many important ways from the prayers of other divine spellcasters. Like other divine spellcasters, invokers wielded powers charged by the power of a god or other immortal known as prayers. Old gods were more commonly served by invokers than young ones. In spite of this veneration of all gods, invokers had a single patron and must have, like paladins, been the same alignment of that deity. Although many saw gods based on individual worship and morality, invokers saw all deities, even those who were the natural enemies of their own patron, as worthy of worship and respect as combatants of the primordials. ![]() Much because of this, many who took up the invoker's path had a different view of the gods than most other divine agents. ĭuring the war between the gods and the primordials, invokers were the most important mortal servants of the divine, fighting alongside their deities. Invokers also commonly enjoyed the company of druids or rangers. Regardless of cultural origin, most invokers found more common ground with sorcerers, with whom they shared a history of personal discovery and innate power, than with other servants of the divine, who they often felt were too bound by church dogma. Among the more settled races, devas or dwarves are most commonly invokers. Likewise, more orc or goblinoid divine spellcasters were invokers than clerics. Generally, invokers were more common amongst the so-called savage races than the more civilized ones, since civilization generally prefered the rites and organized nature of churches ran by clerics. Because of this process of self-discovery, invokers rarely, if ever, relied on anyone else and gained comparatively less from cooperation than other divine agents. Like sorcerers, they often demonstrated their power unintentionally at first, eventually coming to understand it at a later age. ![]() An invoker generally learned of their connection to the divine at an early age. Invokers cast their prayers through an innate connection to their deity, rather than by study and ceremony. Though sometimes distrusted for their lack of discipline, the truly devout recognized invokers for what they were-powerful manifestations of the divine. Chaotic gods preferred the use of invokers over lawful gods, who generally prefered more organized worshipers, such as paladins and clerics. Because of this, though invokers must have been the same alignment as their god, invokers were more commonly chaotic than lawful. Generally, invokers were outside of any church's hierarchy, instead serving their god directly as an emissary apart from their other agents who could act in ways that a cleric or paladin could not. Most invokers were lonely, wandering souls, sometimes welcomed by the churches of their deity and sometimes rejected or misunderstood. ![]() Whatever the origin of their abilities, however, invokers were gifted with extraordinary abilities most could never match, making them ideal servants of the gods they served. Others believed invokers were the results of particular forms of training or perhaps chosen by a god for some divine purpose. The divine equivalent of sorcerers, invokers came naturally, instinctively to their abilities, leading some scholars to believe they perhaps had immortal ancestry hidden in their family bloodline. While most divine agents drew their power through religious rites and careful training, invokers found this power to come with far greater ease than others. They used these powers to control the battlefield, smite foes from a distance, empower their allies, all of which made them rather versatile. Divine souls, much like sorcerers, drew their powers from their innate connections to their divine ancestry, be it the direct touch of a god, a prophecy, or a celestial ancestor. Divine souls were unlike avengers, clerics, or paladins, who channeled their prayers carefully through holy symbols.
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